Gaming outcomes
Ultra-low latency. Consistent delivery. Game on.
Large-file optimisation and 210+ points of presence help studios serve patches and launcher assets without turning the origin into the bottleneck.
Large content delivery
Distribute game downloads, patches, launcher assets and media across 200+ Tbps of capacity without origin bottlenecks.
Release-spike protection
Cache repeat requests at the edge and consolidate eligible misses before they reach the origin.
Consistent global access
Combine distributed content delivery with authoritative DNS for player-facing services across regions.
Protect player-facing applications
Use Cloud Shield on CDN-delivered launchers, websites and HTTP APIs, with managed policies and configurable request controls.
How it works
Your next release. Closer to every player.
Resolve launcher hostnames, inspect web requests and distribute cached patches through the edge. Release manifests and application APIs remain dynamic.
One patch. Every platform.
Cacheable release files travel through Cloud CDN to your players.
release / assets / patchRelevant Aptranet services
Fast, flexible content delivery for a global audience.
Accelerate static and dynamic content across 210+ points of presence, with 200+ Tbps of capacity and 30 ms average latency worldwide.
Explore Cloud CDN Aptranet Cloud DNSFast, resilient authoritative DNS for global applications.
Host authoritative zones on 210+ Anycast DNS servers. Route traffic with GeoDNS, weighted load balancing and health checks, with a minimum TTL of one second.
Explore Cloud DNS Aptranet Cloud ShieldApplication protection in your delivery path.
Use Cloud Shield on CDN-delivered launchers, websites and HTTP APIs, with managed policies and configurable request controls.
Explore Cloud Shield