Large content delivery
Distribute game downloads, patches, launcher assets and media across 200+ Tbps of capacity without origin bottlenecks.
Gaming outcomes
Large-file optimisation and 210+ points of presence help studios serve patches and launcher assets without turning the origin into the bottleneck.
Distribute game downloads, patches, launcher assets and media across 200+ Tbps of capacity without origin bottlenecks.
Cache repeat requests at the edge and consolidate eligible misses before they reach the origin.
Combine distributed content delivery with authoritative DNS for player-facing services across regions.
Architecture approach
Preconfigure caching, validate large-file delivery and connect player-facing hostnames before promotion traffic arrives.
Separate large game assets from origin application traffic
Use prefetch and purge controls as release content changes
Protect origins from duplicate requests during high demand
Route player-facing domains through resilient authoritative DNS
Relevant Aptranet services
Accelerate static and dynamic content across 210+ points of presence, with 200+ Tbps of capacity and 30 ms average latency worldwide.
Explore Cloud CDN Aptranet Cloud DNSHost authoritative zones on 210+ Anycast DNS servers. Route traffic with GeoDNS, weighted load balancing and health checks, with a minimum TTL of one second.
Explore Cloud DNS