CDN for game downloads
Launch day should hit the edge, not the build origin.
Game downloads and patches are large, concurrent and geographically spread. A single origin becomes the launch-day incident.
Cache depot files, patches and launcher assets at Cloud CDN. Use Origin Shield and large-file optimisation. Pair with Cloud DNS for player-facing hostnames.
Why teams use Aptranet
How it works with Aptranet
Cloud CDN caches and accelerates eligible content on 210+ points of presence, with Origin Shield when the origin must stay out of the way.
Patches from 210+ locations
Players pull from a nearby PoP instead of a studio origin.
200+ Tbps for launch traffic
The same network that delivers video handles large game binaries.
Prefetch before go-live
Prefetch critical depots so the first players do not all miss together.
How to set it up
Validate your setup before production changes.
Create your Cloud CDN distribution, test delivery on its Aptranet hostname, then update production DNS when the configuration is ready.
- 1Connect the depot origin
Pull the existing launcher or patch origin over HTTPS.
- 2Cache binaries and manifests separately
Long TTL for content hashes. Shorter TTL or purge for manifests.
- 3Prefetch before launch
Warm the edge with the new depot before the store page goes live.
- 4Route player hostnames
Use Cloud DNS alongside Cloud CDN for the public download names.
Outcomes
What changes once the hostname is on Aptranet.
- Game binaries are cached globally
- Manifests can update without waiting on a long TTL
- Launch-day misses are shielded
- Player-facing DNS sits on the same network
Keep reading
Related pages
More CDN use cases on the same Cloud CDN footprint.
Frequently asked questions
Yes. Both are large-file HTTPS objects as far as Cloud CDN is concerned.
No. Matchmaking and game servers stay yours. Cloud CDN delivers downloads, patches and player-facing static assets.
Purge the manifest and binary URLs, or point the manifest at a previous version.
Yes. Token authentication can gate artefacts that should not be public yet.